


This is how the game ups the ante as it goes on so that you don't get a flat line for a difficulty curve.Īlso, later enemies have more powerful spells, and start to use status attacks more often as well. it hurts like hell, especially if your resilience is low. Later on, you take a hit from something that has 5 strength and you have no resistance. Not doing so means you're going to be taking a lot of pain as you go further into the game.Īt the beginning of the game, when enemies have 1 strength, getting hit by attacks you have no resistance to doesn't hurt that much. Lots of physical attackers? My knight who I've boosted her intelligence some has a nice fire spell that works pretty good on them. Witches? I want magic-resistant people who have good physical attacks. This system also provides and excellent gradual challenge curve - at the beginning of the game, you can get away with just spamming the basic attacks and not caring, but I'm from what I can tell almost halfway through the game and I'm finding that I really need to pay attention to what sort of attacks I use on whom, and I find myself re-arranging my party to take advantage of damage resistance types depending on what enemies appear on a floor often. The balance feels very nice and battles are fast-paced. They'll dodge your attacks or you'll hit them and it barely tickles.

You might be Level 5 and you run into a Level 9 boss, they will be a struggle to take down even though they have just as much HP as you do. Bosses are done by simply adding a few levels on and/or making you fight multiple people at once. The enemies work the same way you do, their stats are influenced just the same as yours are, and battles feel fair. It might seem weird to start with 65HP with your knight-type at the beginning of the game and by mid-game you only have 80, however it's balanced by the aforementioned level system. You get +5HP for every 1 vitality from what I've seen thusfar (highest I've had anyone's is 6). For example, having a vitality of 1 gives you a max HP of, IIRC, 55. These can be increased by items, by events, and other means, and it is these statistics that increase your character's raw power. However, that's not to say that the game is just cut and dry and your stats are your stats and they never change, because they do: you also have statistics like strength, agility, and so on. If you attack an enemy that's higher level than you, you get a penalty on to-hit and damage. If you attack an enemy that is lower level than you, you get a bonus in chance to hit, and damage output. However, XP does not give you any character growth, the only thing that XP levels do, is that they balance your power vs an enemy's power. It's simplistic, but yet good at the same time.īasically, the game has a levelup system where you get XP every time you attack, and are attacked and every time you defeat an enemy. Come for the T&A, stay for the engaging combat. I was not expecting such genius in a game like this. The game has an excellent balance and leveling system. I've had this game recommended to me by a few friends, and I saw it on steam for like $5 or something like that during this past sale (I think it just ended today.) and I really wasn't expecting much, but holy crap was I ever wrong. At first, I thought that its combat system was going to be very basic. it's not about the lewdness, I assure you. why am I posting about a lewd dungeon crawler game here?
